?

Log in

No account? Create an account

BloodSpell Development Updates

Editgasm

BloodSpell Development Updates

Editgasm

Previous Entry Share Next Entry
Editgasm - a phrase used yesterday by a mister Steve Wallace to describe what I was experiencing. To fill in some of the background details: I have been editing (amongst other things) at StrangeCo for about 8 months now. The vast majority of this work has been done in Premiere 6 on a very old and delapidated PC whose internal hamster should have been retired long ago. Recently, Hugh has been kind enough (after getting fed up with the continuous swearing followed by my arrival in the office continually ask whether I'd told anyone recently how much I hated Premiere) to buy a fancy new MacBook Pro with FinalCut Pro (and lots of other goodies to go with it). Yumyum.

So yesterday, having successfully edited nearly all of episode 6 in a single day, punctuated by the occasional arrival in the office asking whether I'd told anyone recently how much I loved Final Cut Pro, I was finally asked if I wanted a bit of time alone with the machine and the phrase Editgasm was coined.

So now the editing process is catching up with the filming process - this has a lot to do with not having to wait 3 minutes for every 30 frame transition to render (ooh that made me mad). Despite the speakers in the mac being crap - lets face it they're a million times better than using the headphones that picked up buzzing noises everytime one moved the mouse, could detect the internal hamster's chronic arthritic creakings when ever the processor had to deal with anything beyond words of a single syllable and generally gave you sore ears after 8 hour's straight editing.

So I'm happy, what about you?

Ross

PS LJ's spellchecker seems to think the closest approximation to "Editgasm" is "Ataturk's" - I just thought I'd share that.
  • talking

    (Anonymous)
    I'm just wondering but how did you make it so that the peoples mouths move, is it a lot of editing or is it just part of the game. I've never played NWN before so I wasn't sure
    • Re: talking

      Oooh, now wouldn't that be tell? ;)

      I'm sure someone's going to write up a big nice article about this soon *cough*Hugh*cough* but very simply put since the only people who seem to be able to use the damn thing anyway are me hugh and anthony bailey, lipsynch is done using a program called TOGLFaces - written by the man Anthony Bailey himself. Basically it allows one to store a number of skins/textures in memory (ie in this case the head skins) and assign them to keys. TOGLFaces then sits over the top of NWN so that when an assigned key is pressed the head skin changes. Hence the name TakeOverGLFaces - it sends commands directly to OpenGL.

      There is a bit of editing too, but to be honest after some of the less sexy lipsynch moments of the first episodes I have been trying to keep that right down to a minimum now ;) Plus Hugh's getting really good at facial puppetteering (fnarfnar - sorry).

      Hope that explains a bit

      Ross
Powered by LiveJournal.com