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BloodSpell Development Updates


BloodSpell Development Updates


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Yes! I finally got some writing done today.

This may come as something of a surprise, but in my experience of being a writer-director, actually getting time to write - or rather re-write - scripts once in production is just about impossible. Before production or early pre-production, no problem. But once you're in production there's this vast juggernaut moving downhill, and there's so much to do oiling wheels, checking gears and occasionally getting out and pushing that it's quite rare to actually get a chance to look at the design of the thing.

Which is, of course, not good, because that's something that you really need to do *before* you hit a speed bump and bits start coming off.

OK, I think I've exhausted that metaphor.

Amyway, I've gotten one of the seven or so new scenes we've planned written today, and I outlined the other major new scenes over the weekend, so the creativity thing seems to be happening well. Which is, of course, the direct result of delays in another area of the project. Clouds, silver lining, and so on.
  • I recommend sneaking off to the coffee shop with a laptop to do writing. Don't connect to the internet, or anything. Just get something to drink, and hunker down in the corner like a digital bohemian. It works.
  • the voice stuff!

    hi hugh, it's thom.
    saw the thing in the
    guardian. brilliant!

    just wondering when
    you might want me to
    redo all the vox.

    • Re: the voice stuff!

      Here's a quick summary of where we are so far:

      We're shooting the trailer over the next week or so (and will probably be giving you a call about that). After that, we're doing the second round of the animatic - after that, the script will be locked, so we'll probably be shooting very soon post-that, so around early October.
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