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BloodSpell Development Updates

*bounces head off desk*

BloodSpell Development Updates

*bounces head off desk*

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We've been a little quiet, I know. That's because between EIEF stuff and general preparation for filming, we've been insanely busy.

Currently, BloodSpell may or may not be featuring on CNN on Friday. I say "may or may not" because I'm definitely on CNN on Friday morning (7:45), talking about Machinima, but whether BloodSpell is depends on whether we can get our new, exciting framegrabbing capture technology to work.

Currently, it's not going well. We can capture either a) at 25 frames per second, or b) in the correct colour space, meaning that not everything is a bizarre shade of purple. Getting both to happen at once is proving... more complex.

First-generation technology. We use a lot of it. We always underestimate the "getting-it-working" overhead.

(UPDATE - looks like with a suitably powerful processor, we can capture using HuffYUV, allowing us to get PAL quality at least. )
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